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Godin Thekiller
Ghost Wolf Industries
45
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Posted - 2013.04.29 03:06:00 -
[1] - Quote
1: No market, have a vehicle Supply Depot built in
2: The top gun should be a medium turret
3: STD should have 4 hi's two low's for Caldari, and vice versa for Gallente
4: Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP
5: Sounds good.
Peace, Godin |
Godin Thekiller
Ghost Wolf Industries
45
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Posted - 2013.04.29 17:33:00 -
[2] - Quote
Nexus Tau wrote:Godin Thekiller wrote:1: No market, have a vehicle Supply Depot built in 2: The top gun should be a medium turret 3: STD should have 4 hi's two low's for Caldari, and vice versa for Gallente 4: Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP 5: Sounds good. Peace, Godin 1. Ok, the market is unnessary. 2. Medium turret? 3. The rest I like. Keep the suggestions coming!
Medium turrets are bewteen Large and small in terms of power. Any ways, I change my mind; vehicle supply depots only allow you to change your existing fit, you can swap out weapons and modules, but not the suit. This will keep the Actual supply depots still viable. Also, the change is temporary; it's only for that set. A specialized MAV with one built in can have a regular one though.
Peace, Godin
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Godin Thekiller
Ghost Wolf Industries
45
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Posted - 2013.04.29 18:04:00 -
[3] - Quote
Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent.
That's why it get's CPU/PG of a HAV. These things, when properly fitted, would have actually more eHP than a HAV. |
Godin Thekiller
Ghost Wolf Industries
45
|
Posted - 2013.04.29 18:13:00 -
[4] - Quote
Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent.
Also, your clearly not a pilot, as that's a fitted Caldari HAV. You should keep your nose where it belongs, or learn about vehicles before making posts about said vehicles. Thanks.
Peace, Godin |
Godin Thekiller
Ghost Wolf Industries
45
|
Posted - 2013.04.29 18:44:00 -
[5] - Quote
Buster Friently wrote:Godin Thekiller wrote:Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent. Also, your clearly not a pilot, as that's a fitted Caldari HAV. You should keep your nose where it belongs, or learn about vehicles before making posts about said vehicles. Thanks. Peace, Godin It should be lightly armored until it stops, and deploys into a fob or siege mode. Then it should have hav level defensive strength, but only while immobile.
These aren't Marauders, no.
Peace, Godin |
Godin Thekiller
Ghost Wolf Industries
45
|
Posted - 2013.04.29 18:55:00 -
[6] - Quote
Buster Friently wrote:I'm unfamiliar with marauders. Is this kind of vehicle already on the way?
It's the lvl 3 HAV's we have. Marauder class vehicles are the only ones that can use siege modules. Plus, siege modules give a insane boost to firepower. These would be a, if used right, a battalion command center, not used for killing. Therefore, it would make no sense to have these for MAV's.
Peace, Godin |
Godin Thekiller
Ghost Wolf Industries
45
|
Posted - 2013.04.29 19:01:00 -
[7] - Quote
A alternative for this is a fortification module: A even more insane boost to defences. This will make them able to be the ulimate battalion command center.
Peace, Godin |
Godin Thekiller
Ghost Wolf Industries
45
|
Posted - 2013.04.29 19:46:00 -
[8] - Quote
Charlotte O'Dell wrote:Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent. I'm gonna have to agree with you right there.If they dont have at least 3k shields, theyll be one shotted by most any rail with a damage mod or two on it
Again, you need to keep your nose where it belongs, or learn about vehicles, because those are fitted HAV's.
Peace, Godin |
Godin Thekiller
Ghost Wolf Industries
46
|
Posted - 2013.04.30 23:51:00 -
[9] - Quote
Charlotte O'Dell wrote:Godin Thekiller wrote:Charlotte O'Dell wrote:Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent. I'm gonna have to agree with you right there.If they dont have at least 3k shields, theyll be one shotted by most any rail with a damage mod or two on it Again, you need to keep your nose where it belongs, or learn about vehicles, because those are fitted HAV's. Peace, Godin Bro, if you think you know vehicles better than me, you got another thing comin', or maybe you haven't met the 5000 DPS rails yet.
You must have not met my 6k yet scrub. Come at me
Peace, Godin |
Godin Thekiller
Ghost Wolf Industries
46
|
Posted - 2013.04.30 23:58:00 -
[10] - Quote
Halador Osiris wrote:Godin Thekiller wrote:Charlotte O'Dell wrote:Halador Osiris wrote:Godin Thekiller wrote:Gallente should have higher tank values since they're slower. Also, those values should be in the high 1k-low 2k tank HP range, as HAV's are in the high 2k- 3k tank HP Pretty sure shield tanks tend to run around 5K HP. 1-2K sounds ridiculously low, you'd be 2-shotted by a forge in a vehicle that's already slower than an LAV. This thing should behave like a FOB, a place where you can transport, spawn, and resupply your troops. It needs some health. Honestly, I think the shields should be comparable to an HAV, but its offensive capabilities should be either a single small turret or just nonexistent. I'm gonna have to agree with you right there.If they dont have at least 3k shields, theyll be one shotted by most any rail with a damage mod or two on it Again, you need to keep your nose where it belongs, or learn about vehicles, because those are fitted HAV's. Let's take a Myron, put 2 azeotropic shield extenders, a ward shield amplifier, and a power diagnostic unit on it. Let's say the pilot has shield control level 4. Base shield is 1700, then we get the product from the skill and the PDU ( 1.07 * 1.2 * 1700 ) which gives 2182.8. Add on the azeotropics ( ( 2 * 748 ) + 2182.8 ) and we've got 3678.8 Shield HP. Now we factor in resistnaces ( 3678.8 * ( 1 / ( 1 - 15% ) and we're at 4328 effective shield HP. That's a dropship. Can you tell me again how a Caldari HAV has 2-3K shields?
Maybe you need bold words in caps to understand: THAT'S A BASE HAV YOU DUMBASS. FITTED HAV'S HAVE MUCH HIGHER EHP THAN THAT! Now do you get it?If so, great! If not, read it until you do. And I mean every last post.
Peace, Godin |
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